

- EMULATOR FOR MAC PLAY MDF MOVIE
- EMULATOR FOR MAC PLAY MDF UPDATE
- EMULATOR FOR MAC PLAY MDF ARCHIVE
- EMULATOR FOR MAC PLAY MDF FULL
EMULATOR FOR MAC PLAY MDF MOVIE
Support setting inital RTC state during a movie recording.NOTE: This is a sync breaking change for MGBA movies using RTC, as the time sent to the core was the pre-incremented time.
EMULATOR FOR MAC PLAY MDF UPDATE
EMULATOR FOR MAC PLAY MDF ARCHIVE
`Config` > `File Extensions.`) when loading an archive containing a single file

fixed #2784 - xbone or gamepads pretending to be xbone are detected as two gamepads.fixed #2643 - include frame numbers when copying rows in TAStudio.fixed #2435 - tab labyrinth in `Config` > `Paths.`.fixed #2759 - strange behaviour of minimised windows on Windows.fixed #2787 - unable to open roms in EmuHawk via File Explorer on Windows.Fixed #2747 and #2077 - improper handling of file paths.Added options for virtualboy to only show left or right screen.various other improvements to accuracy, savestate consistency, and stability.automatically create missing BIOS files by patching files you already have (GBCGBA, DMGMGB, and SGB2SGB1).initialize controller once on core construction and require core reboot to change it, #2921.fix rare crash when changing window when the LCD is disabled and an hdma was requested within that lcd disabled period, #2919.

EMULATOR FOR MAC PLAY MDF FULL

Fixed #2805 - memory hooks ( event.onmemorywrite) not being removed properly.Added new GLideN64 settings: BackgroundsMode, t圎nhancedTextureFileStorage, and txHiresTextureFileStorage.Fixed #2808 - Support null (any) address for N64 breakpoints.Added haptic feedback passthrough (with rumble pak enabled in controller settings, look in keybinds after analog).Fixed #2942 - Adaptating the bsnes gamma ramp shader.Added sa1_iram memory domain for new bsnes.Fixed #2856 - SNES Super Scope gives an exeption error.fixed #2873 - Mnemonic display for PCECD shows ! instead of the II, III, IV and VI buttons as well as the mode "buttons".
